DoorMUD v0.99 Hypertext Documentation

Copyright 2003 Evan Elias

 

 

 

Setup for DOS release

Step 1: Copy the file RUNMUD.BAT to wherever you usually put door batch files -- typically, your main BBS directory.

Step 2: Edit RUNMUD.BAT so that the directories used are correct for your system. Remarks in the file will tell you which lines to fix.

Step 3: Set up your BBS so it runs DoorMUD by calling RUNMUD.BAT. 

  • You must pass the node number and location of the dropfile to the batch file, as follows:

         runmud.bat -n # -d XXX

    where # is the node number, and XXX is the location of the dropfile. For example, if the caller is on node 2 and the dropfile is at "c:\bbs\node2", you would want the BBS to call "runmud.bat -n 2 -d c:\bbs\node2".

    Most BBS systems can automate the above process with special flags. For example, a system running Renegade BBS should be set to use "runmud.bat -n %n -d %o". Renegade automatically replaces "%n" with the node number and "%o" with the dropfile location.

    Some BBS systems have flags for the node number, but not dropfile location.  This can work fine too.  For example, with the Virtual Advanced BBS software, you can use "runmud.bat -n %1 -d c:\va\temp\n%1", assuming c:\va is your BBS directory.

    Please consult the documentation for your BBS software to determine what flags to use in order to properly pass the node number and dropfile location.

Step 4: To finish the installation, you must run the door in local mode by executing "dmud.exe -l". The game will automatically finish its installation the first time you run it in local mode.  (Please note that for local play, use DMUD.EXE directly instead of RUNMUD.BAT)

 

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