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Frequently Asked
Questions
Last Updated 5/19/02.
Q: In the Sand Dunes, I
can't seem to find where to take the Hermit. Where is his home, if it
exists?
A: This quest cannot
be completed until level 24. Before that level, though, there is a hint as
to where his home will be.
Q: I found the Champion
of Order, but a gate prevents me from entering his room. How do I complete this
quest?
A: You must be level
24, and the quest must currently be "in" (it respawns every two weeks
or so), for the door to be open.
Q:
Sometimes when I enter an area, I get a message about a chill
running down my spine. What does this mean?
A:
It's a warning that the level you are entering is designed for
higher level characters. Type "where" to see the exact
recommended level range for the area. You can certainly try it at
lower levels if you want, but be careful, the monsters may be
harder than what you're used to.
Q: I heard
there's a way to use the arrow keys for movement. How does this
work?
A:
Type "preferences" and then select the option to allow
number-pad movement. As long as NUM LOCK on your keyboard is ON,
you will now be able to use the numeric keypad for movement, ie
"8" for north, "6" for east, etc. You can
also now use "+" for up, "-" for down, and
"5" (the center key) for attack.
Q: I want
to do the gnome nobleman's quest but I can't find the cloaked
figure. Where is he?
A:
The cloaked figure is in a room that you must be level 5+ to
enter, so don't start looking until then. He also only respawns
every 5 days, so keep that in mind.
Q: My terminal
program acts very strangely in DoorMUD, any idea what is
happening?
A: You may be using a terminal
or telnet client such as MegaMUD that has automatic triggers/macros
that are tuned to another specific MUD. This is confusing your
terminal; try disabling these triggers.
Q: When I
try to create a character, the game won't let me enter a name!
Why does this happen?
A:
Your terminal program uses nonstandard carriage return / line
feed settings. Please try a different terminal program when
playing DoorMUD.
Q: All the
money I was carrying vanished! What happened?
A:
Another on-line player probably robbed you.
Q: I keep dying a
lot. How do I regain lost hitpoints?
A: Type "rest"
to put your character into resting mode. While resting, you
regain hitpoints every round. However, you cannot rest in combat.
Q: Why
doesn't the "map" command work in most areas?
A: The map
command only works in towns and in the Forest. This is so that
the sense of exploration in the game is not ruined. For maps of
every area, please see the area maps page on this site.
Q: Why won't some
of the NPCs talk to me? They keep saying to come back in a couple
days.
A: These NPCs
have quests for players to do. However, these quests may only be
done once every couple days, to prevent the quest reward items
from becoming too common.
Q: Are the official maps on this
website complete? Do they show all of the secret rooms?
A: No. Secret
rooms have intentionally been left off the maps on this site.
This is to add a sense of discovery to the game. Also, some of the maps on this
site were submitted by players, and might not show every single room.
Q: Where are the
quest weapon located?
A: You will
have to discover this for yourself. You will have to do some
searching in the mid-level areas (ie, levels 8 to 15). Use common
sense to figure out where to search -- there are clues. Try talking to the
Bartender in Arcadia repeatedly to hear all of his gossip, and also try looking
at the maps to determine where "secret" rooms might be.
Q: How do I cross
the ocean near Arcadia or enter the Arcadia Slums?
A: Once you
reach level 12, talk to the Captain of the Guard in Arcadia. You
will then be allowed to enter these new areas.
Q: The spells
"charm" and "raise dead", along with the Ring
of Necromancy spell, do not seem to affect some monsters. Is this
a bug?
A: No. Bosses
that take a day or more to regenerate are immune to charm- and raisedead-type effects.
Q: I
have ideas regarding how to improve the game. Can I send them to
you?
A: You can
send any ideas that involve changes to game mechanics, but please
do not send ideas for new areas, spells, classes, etc. Instead, you can send
area ideas directly to your sysop, and they can add them with the World Editor.
Q: I'm
paralyzed in a room and there are no monsters here. How can I get
un-paralyzed?
A: Wait a
while for the effect to wear off naturally in real-time.
Q: When do you reach "heavy" encumbrance? What about
"medium"?
A: You become
"heavy" when you have 50% of your maximum encumbrance.
When you are heavy, your armor class is reduced, your stealth is
decreased, you have a harder time outrunning monsters, and you
cannot move quickly. As for "medium", this is just a
warning that your encumbrance is getting high; the only actual
effect is a slight decrease in stealth.
Q: How do I complete the Elven Messenger's quest?
A: The Elven Messenger
doesn't really have a quest. If you notice, he dies before he gives you any sort
of message to deliver.
Q: On the web page area list, I see an area called "The
Courts of Chaos" but I can't seem to find this area. Where
is it?
A: The only
way to enter the Courts is to get a Chaos Charm, WEAR it, and
then USE it. You may do this once per day to teleport to the
Courts of Chaos, but you must be level 5 or higher. The charm is
dropped by the Gypsy Tribeleader.
Q: How
do I enter Elder Havenwood Forest?
A: In the one-room
cave that is located south of Ancalador, the exit will be visible
only if you have talked to a certain NPC first.
Q: On
the web page's boss list, there is a boss called the High
Imperial Kingpriest. How do I find him?
A: You will
have to discover this for yourself. Hint: You can't even see the
exit into his room unless you meet certain requirements.
Have a
DoorMUD question that wasn't answered in this FAQ?
If so, please post it on the DoorMUD message board.
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