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MAGICAL ITEMS
[Weapons] -- [Armor] -- [Quest Items] -- [Keys] -- [Other]
| WEAPONS |
| ITEM |
DROPPED
BY |
DESCRIPTION |
| crimson sickle |
headless horseman |
One-handed edged weapon, good criticals and accuracy. |
| ebony scythe |
grim reaper |
Two-handed edged weapon, randomly casts weakness. |
| emerald mace |
medusa |
One-handed blunt weapon, raises max SP. |
| serpentine staff |
medusa |
Excellent mage-only weapon. |
| snakeskin gloves |
medusa |
Excellent monk-only weapon. |
| obsidian halberd |
ancient prisoner |
Unique Gladiator quest weapon. Slowly heals the user. |
| mithril greataxe |
ancient prisoner |
Unique Warrior quest weapon. Can stun an enemy for
two rounds. |
| celestial broadsword |
ancient prisoner |
Unique Paladin quest weapon. Small chance of frying
your enemy for extreme damage. |
| dragonbone warhammer |
ancient prisoner |
Unique Cleric quest weapon. Raises max spellpoints.
High stun chance. |
| ruby demonblade |
ancient prisoner |
Unique Thief quest weapon. Great backstabs. Sometimes
inflicts damage on all monsters in the room. |
| ITEM |
DROPPED
BY |
DESCRIPTION |
| fang dagger |
ancient prisoner |
Unique Bard quest weapon. Small chance of giving the
enemy a fatal illness. |
| lightning claws |
ancient prisoner |
Unique Monk quest weapon. Randomly gets extra attacks. |
| bladed staff |
ancient prisoner |
Unique Warlock quest weapon. Chance
of greatly decreasing enemy's accuracy by stabbing them
in the eyes. |
| ivory runestaff |
ancient prisoner |
Unique Mage quest weapon. Large boost to armor class,
also raises max spellpoints. |
| shadowsteel naginata |
ancient prisoner |
Unique Ninja quest weapon. Small random chance of
completely healing you. |
| arquebus |
ancient prisoner |
Unique Shaman quest weapon. Hits for extremely high
damage, but only fires every other round. |
| nature's hand |
ancient prisoner |
Unique Druid quest weapon. Can drain hitpoints from the enemy. |
| titanic warhammer |
two-headed giant |
One-handed blunt weapon, good accuracy and can
stun. |
| executioner axe |
infernal denizen |
Two-handed edged weapon, good accuracy and
criticals. |
| shadow dagger |
vampire lord |
Low damage, but can give the enemy a disease. Usable by mages. Good
backstab damage for thieves. |
| ITEM |
DROPPED
BY |
DESCRIPTION |
| dragonblade |
dragon queen |
Two-handed edged weapon. Small chance of elemental
blast. Limited to 1 per game. |
| infernal longsword |
angel of death |
Usable by evil-aligned Thieves, Bards, Shamans, Paladins, and
Warlocks. Can drain hitpoints from an enemy. Limited to 1 per game. |
| shimmering claymore |
angel of death |
Usable by good- and neutral-aligned Thieves, Bards, Shamans,
Paladins, and Warlocks.
Does damage to all monsters in room. Limited to 1 per
game. |
| hydra tail |
rock hydra |
Two-handed blunt weapon. Extremely high damage and
capable of long stunning, but somewhat inaccurate. |
| sapphire rod |
high imperial magus |
Light weapon (usable by all classes) -- good damage for Mages and
Druids. Large bonus to AC and max SP. |
| netherworld scepter |
demon king |
One-handed blunt weapon -- good damage for Clerics, and good
backstabs for Thieves. Very accurate, and raises max SP. |
| bone sword |
demon king |
One-handed edged weapon. Fast, and hits for good damage. |
| hellblade |
avatar of chaos |
Usable by evil-aligned characters. |
| blade of destiny |
quest |
Usable by good-aligned characters. |
| Note
about weapon damage: You can determine the
amount of damage a weapon inflicts by looking at it in
the game ("look <item name>"). This will
show the exact damage range for the weapon at your level. |
| ARMOR |
| ITEM |
DROPPED
BY |
WORN
ON |
DESCRIPTION |
| mystical robes |
demon prince |
torso |
Good light-class armor; increases intellect. Only
usable by mages, clerics, druids, monks, and ninjas. |
| elven chainmail |
master of the hunt |
torso |
Good medium-class armor; increases dexterity. Very
light-weight. Only usable by thieves, gladiators, bards,
and shamans. |
| centaurhide tunic |
quest |
torso |
Good medium-class armor; increases health. Available
through the Ancalador Armory Shopkeeper's quest to most
classes. |
| blackened platemail |
deathknight |
torso |
Good heavy-class armor; increases strength. Only
usable by warriors, paladins, and warlocks. |
| golden robes |
shop |
torso |
Excellent light-class armor. |
| golden chainmail |
shop |
torso |
Excellent medium-class armor. |
| golden platemail |
shop |
torso |
Excellent heavy-class armor. |
| ethereal robes |
burningman |
torso |
The best light-class armor in the game; raises max
hitpoints. |
| demon hide |
bloodthirster |
torso |
The best medium-class armor in the game; raises accuracy. |
| leviathan scale |
leviathan |
torso |
The best heavy-class armor in the game; raises magic resistance. |
| ITEM |
DROPPED
BY |
WORN
ON |
DESCRIPTION |
| emerald ring |
orc chieftain |
finger |
+1 AC. Limited to 3 per game. |
| ring of warlords |
thunderlord titan |
finger |
+1 strength, +1 health. |
| ruby-studded ring |
infernal champion |
finger |
+1 intellect, +1 dexterity. |
| ring of necromancy |
lich |
finger |
Can cast animate dead up to 3 times per day. |
| imperial ring |
deranged templar |
finger |
Raises AC, accuracy, critical hit chance, and max SP. |
| onyx ring |
quest |
(finger) |
Raises AC, accuracy, magic res,
and movement rate. Extremely rare (usually only one per
game). |
| golden bracers |
quest, or
deranged templar |
arms |
Increases hitpoint regen rate. |
| serpent bracers |
dragon queen |
arms |
+1 AC. Large increase to hitpoint regen rate. Only
usable by Monks. Limited to 1 per game. |
| elven cloak |
quest, or crazed
sheriff |
back |
Increases magic resistance. |
| imperial cloak |
deranged templar |
back |
Increases health and intellect. |
| ITEM |
DROPPED
BY |
WORN
ON |
DESCRIPTION |
| dwarven boots |
quest |
feet |
Increases movement rate. |
| imperial boots |
deranged templar |
feet |
Increases dexterity and strength. |
| jewelled belt |
quest, or dark
djinni |
waist |
Increases max hitpoints. Only available to non-magic-users. |
| silver belt |
shop |
waist |
+2 AC. |
| amulet of healing |
shop |
(neck) |
Can heal the user up to 3 times per day. |
| malachite necklace |
quest, or dark
djinni |
neck |
Increases max spellpoints. Only available to magic-users. |
| sacred ankh |
greater mummy |
neck |
Use to negate invulnerability
spells that some monsters cast. |
| platinum necklace |
shop |
neck |
+2 AC. |
| glowing pendant |
dragon queen |
neck |
+1 AC. Increases max spellpoints. Only usable by
Mages, Clerics, and Druids. Limited to 1 per game. |
| chaos charm |
gypsy tribeleader |
(forehead) |
May be used once per day to teleport to the Courts of
Chaos. |
| ITEM |
DROPPED
BY |
WORN
ON |
DESCRIPTION |
| rune of power |
high imperial kingpriest, or dark demigod |
forehead |
Increases movement rate. May be used one time per day
to drain a high number of hitpoints from all monsters in
the room. Limited to 2 per game. |
| mithril crown |
quest |
forehead |
+1 AC. Raises max hitpoints. |
| rune of legends |
ancient master |
forehead |
Greatly increases max hitpoints. Limited to 3 per
game. |
| crescent earring |
quest |
ear |
+2 AC. Good-aligned characters only. |
| mark of order |
quest |
ear |
Raises several stats. Good-aligned characters only. Limited to 1 per
game. |
| black nosering |
quest |
nose |
+2 AC. Evil-aligned characters only. |
| mark of chaos |
quest |
nose |
Raises several stats. Evil-aligned characters only. Limited to 1 per
game. |
| gauntlets of might |
shop |
hands |
Increases max encumbrance. Use
up to 3 times per day to temporarily increase damage and
strength. |
| gauntlets of annihilation |
shop |
hands |
Can inflict heavy damage on the
room up to 3 times per day. Neutral-aligned characters
only. |
| shimmering rod |
shop |
off-hand |
Casts a party healing spell up
to 3 times per day. Cannot be used in combat. Good-aligned characters only. |
| ITEM |
DROPPED
BY |
WORN
ON |
DESCRIPTION |
| diamond bracelet |
shop |
wrist |
Increases accuracy and crit
chance. |
| ivory bracelet |
shop |
wrist |
Can cast Charm up to 3 times
per day. Evil-aligned characters only. |
| mark of heroes |
quest |
wrist |
Raises several stats and casts a powerful
spell once per day. |
Note
about armor class: To see how much a piece of
armor will raise your armor class, look at it in the game
("look <item name>").
Note about armor locations: Some armor
does not fill up its location; for example, you can wear
an onyx ring and one other ring at the same time. Armor
like this has its location listed in parentheses. |
| QUEST ITEMS |
| ITEM |
DESCRIPTION |
| sasquatch foot |
Trade to the King of the Elves for a reward. |
| zombie master head |
Trade to the Mayor in Ancalador for a reward. |
| mad dwarf crown |
Trade to the Dwarven Emperor for a reward. |
| stolen artifacts |
Trade to the Gnome Nobleman for a reward. |
| huge centaur hide |
Trade to the shopkeeper in the Ancalador armor shop,
along with 50 gold, to get a centaurhide tunic. |
| golden talisman |
For the Onyx Ring quest. |
| crystal of sss'ra |
For the Onyx Ring quest. |
| emerald chalice |
For the Onyx Ring quest. |
| avatar's head |
Trade to the Dark Priest for a
reward. Must be evil-aligned. |
| flaming demon skull |
Trade to the Captain of the
Guard for a reward. Must be good-aligned. |
| ITEM |
DESCRIPTION |
| arm of Grendel |
Trade to the Dwarven Lord for a reward. |
| great dragon fang |
Needed for the Ancient Master's blessing. |
| monstrous horn |
Needed for the Ancient Master's blessing. |
| aspect of chaos |
Trade to the Champion of Order (must be good-aligned) |
| champion of order's head |
Trade to the Warmaster of Chaos (must be evil-aligned). |
| warmaster's head |
Trade to the Champion of Order (must be good-aligned). |
| KEYS |
| ITEM |
DROPPED BY |
DESCRIPTION |
| skull key |
abomination |
Opens door to Halls of the Dead. You must be at least
level 5+ to use this. |
| cell key |
werewolf |
Opens the door to the cell of the elven messenger. |
| runic key |
granite golem |
Opens door to the quest weapons.
Limited to 12 per game. |
| gate pass |
imperial patrolman |
Allows entrance to Arcadia. |
| stone key |
minotaur |
Opens the door to the
Thunderlord Titan. |
| crimson key |
dragon ogre |
Opens the door to the Infernal
Champion. |
| obsidian key |
hobgoblin slumlord |
Opens the door to the Greater
Demon. |
| shimmering key |
high bishop |
Opens the door to the Avatar of
Light. |
| dragonbone key |
silver dragon |
Opens the door to the lower
level of the Dragon Cave, and also opens the door to the
Dungeon of the Damned. You must be level 18+ to use this. |
| OTHER ITEMS |
| ITEM |
DROPPED
BY |
DESCRIPTION |
| throwing knife |
orc scout
brigand leader |
Hits for a small amount of damage in-between the
round. Has 3 uses. |
| healing potion |
brigand leader |
Heals a small amount of hitpoints. |
| orc battle potion |
orc chieftain |
Heals you slightly, and for a short period of time
increases your damage and your crit rate, but also makes
you confused. |
| potion of restoration |
medusa
(Also for sale in several shops) |
Heals you slightly; also cures paralysis, disease,
confusion, blindness, and other harmful conditions. |
| scroll of return |
demon prince |
Teleports you to the Temple of
Ancalador. |
| divine potion |
high imperial kingpriest
(Also for sale in several shops) |
Raises accuracy, crits, and
damage; negates harmful effects of several spells; heals
you; and allows you to see invisible creatures. |
| invisibility potion |
shop |
Greatly increases armor class
and makes you invisible to other players. |
| anti-magic potion |
shop |
Greatly increases magic resistance. |
| illegal narcotics |
drug dealer |
Gives a long-lasting bonus to critical hits and max
spellpoints, but also makes you confused and hurts you a
little upon drinking it. Gives extra attacks for the
round after it is used. Has 3 uses. |
| magic lamp |
quest |
Teleports you to the Dark Djinni's room. |
| ITEM |
DROPPED
BY |
DESCRIPTION |
| dark crystal |
dark djinni |
Inflicts heavy damage on the room, but also greatly
injures the user. Neutral and Evil characters only.
Limited to 3 per game. |
| lump of coal |
quest |
Negates an enemy's chance of getting critical hits. |
Notes about obtaining
magical items:
Most
magical items will only drop for characters that
can use the item. For example, a serpentine staff
will only ever drop from the Medusa if a Mage
helped in the killing.
Some items are
level-restricted. Most items which are level-restricted
won't drop until you are high enough level to use them (for
example, Elven Chainmail won't drop until level 5+).
Most
magical items will only drop from a given monster
once per day.
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