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| Mage &
Warlock Spells |
| SPELL |
LEVEL |
SKILL NEEDED |
SP COST |
EFFECT |
| Frost Blast |
1 |
Mage [1] |
2 |
Hits for minor damage. |
| Slow |
2 |
Mage [1] |
1 |
Decreases target's armor class, accuracy, and chance
of following you. |
| Mage Shield |
3 |
Mage [2] |
6 |
Increases your armor class by 8 for four minutes. |
| Incinerate |
5 |
Mage [1] |
4 |
Hits for moderate damage. |
| Drain Life |
7 |
Mage [1] |
6 |
Drains a moderate amount of hit points from the
target and gives them to you. |
| Lightning Bolt |
9 |
Mage [1] |
1 |
Hits for moderate damage, but can miss just like a
standard attack. |
| Weakness |
11 |
Mage [2] |
3 |
Reduces enemy's damage and accuracy. |
| Cardiac Arrest |
12 |
Mage [1] |
5 |
Hits for heavy damage; high stun chance. |
| Levitation |
13 |
Mage [1] |
4 |
Increases dexterity and movement rate, and also negates
paralysis-type effects. Affects everyone in your party. |
| Confusion |
14 |
Mage [3] |
4 |
Makes all monsters in the room Confused, and
decreases their accuracy. |
| Fireball |
16 |
Mage [1] |
7 |
Very heavy damage to the room. |
| Invisibility |
18 |
Mage [3] |
8 |
Makes you invisible and gives +18 AC for four minutes.
Cannot be used at the same time as mage shield, though. |
| Charm |
21 |
Mage [3] |
12 |
Enslaves a monster for a short period of time. Does
not affect some bosses. |
| Astral Projection |
24 |
Mage/Cler [3] |
10 |
Reduces your maximum SP, but causes you to regen all of your SPs
every 10 rounds. Also allows you to see invisible monsters. |
| Cleric
& Paladin Spells |
| SPELL |
LEVEL |
SKILL NEEDED |
SP COST |
EFFECT |
| Cure Wounds |
1 |
Cler [1] |
2 |
Restores a small number of hit points. |
| Curse |
2 |
Cler [1] |
1 |
Decreases target's armor class and accuracy. If cast
on a player, he or she will be unable to Recall for a
short period of time. |
| Bless |
3 |
Cler [2] |
6 |
Greatly increases accuracy for four minutes. |
| Holy Force |
5 |
Cler [1] |
5 |
Hits for moderate damage. |
| Greater Healing |
7 |
Cler [1] |
4 |
Restores a moderate number of hit points. |
| Flame Strike |
9 |
Cler [1] |
3 |
Hits for moderate damage. Unlike most damage spells,
it is cast in-between a round (doesn't count as your
round action). |
| Blind |
11 |
Cler [2] |
3 |
Reduces the enemy's accuracy and blinds them. |
| Wrath of God |
12 |
Cler [1] |
8 |
Inflicts heavy damage on the room. |
| Cleanse |
13 |
Cler [1] |
5 |
Restores a moderate number of hit points and negates weakness- and
disease-type effects. Affects everyone in your party. |
| Contagion |
14 |
Cler [3] |
4 |
Inflicts light damage on the room, and continues to
inflict light damage every subsequent round. |
| Divine Healing |
16 |
Cler [1] |
6 |
Restores a great number of hit points. Usable
unlimited times per round, as long as you have enough
spell points. |
| Holy Armor |
18 |
Cler [3] |
8 |
Increases armor class, accuracy, and damage per hit
for four minutes. Cannot be used at the same time as
Bless, though. |
| Animate Dead |
21 |
Cler [3] |
12 |
Resurrects dead creatures in the room and enslaves
them for a short period of time. Does not affect some
bosses. |
| Astral Projection |
24 |
Mage/Cler [3] |
10 |
Reduces your maximum SP, but causes you to regen all of your SPs
every 10 rounds. Also allows you to see invisible monsters. |
| Shaman
& Bard Spells |
| SPELL |
LEVEL |
SKILL NEEDED |
SP COST |
EFFECT |
| Soulstrike |
1 |
Mys [1] |
2 |
Drains a small amount of hit points from the target
and gives them to you. |
| Berserk |
3 |
Mys [1] |
7 |
Increases your weapon damage by two on every hit for
the next three minutes. |
| Hold Person |
5 |
Mys [2] |
5 |
Renders the target unable to move, and considerably
reduces their armor class and magic resistance. |
| Resist Magic |
7 |
Mys [1] |
4 |
Greatly increases magic resistance. |
| Moonbeam |
9 |
Mys [2] |
9 |
Hits for heavy damage. Any creature hit by this spell
will be blinded for three rounds, reducing their accuracy. |
| Mystical Fury |
12 |
Mys [1] |
14 |
Hits for random damage. Also confuses the enemy for 3
rounds. Cast in-between the round (doesn't count as your
round action). |
| Hands of Quickness |
14 |
Mys [1] |
8 |
Gives all members of your party an extra swing (and increased
accuracy) on the next round of combat. |
| Shadowform |
16 |
Mys [2] |
20 |
Increases your damage, armor class, and max hitpoints
for seven minutes. Cannot be used at the same time as
Berserk, though. |
| Teleport |
18 |
Mys [1] |
1 |
Teleports you to the Hall of Mirrors. Can be used in
the middle of combat; however, this spell has a high
failure rate. |
| Spirit Drain |
21 |
Mys [2] |
22 |
Drains a very high number of hitpoints from all
monsters in the room, and gives them to the caster. |
| Monk &
Gladiator Skills |
| SKILL
NAME |
LEVEL |
SKILL NEEDED |
EFFECT |
| Defensive Stance |
1 |
MA [1] |
Stance: Increases armor class by 3. |
| Natural Stance |
1 |
MA [1] |
Cancels the user's current stance. |
| Forceful Stance |
3 |
MA [1] |
Stance: Increases user's strength by 3. |
| Attack Stance |
5 |
MA [2] |
Stance: Increases user's weapon damage by 2. |
| Meditation |
7 |
MA [1] |
Increases user's magic resistance by 30, but slightly
decreases max hitpoints. |
| End Meditation |
7 |
MA [1] |
Cancels meditation. |
| Jumpkick |
9 |
MA [1] |
Hits the entire room for a decent amount of damage. |
| Evasion |
10 |
MA [3] |
Increases your armor class by 10. Free to use -- does
not count as a stance. |
| Frenzied Stance |
12 |
MA [1] |
Stance: Increases user's crit chance by 8. |
| Flying Dragon Strike |
14 |
MA [2] |
Inficts heavy damage, but is rather inaccurate. |
| Knife-Hand Strike |
16 |
MA [2] |
Hits for moderate-heavy damage, and causes the enemy
to inflict less damage than usual on their next attack. |
| Regenerative Stance |
18 |
MA [1] |
Stance: Increases user's health by 2 and also increases
hitpoint regen/resting rate. |
| Unmerciful Beating |
21 |
MA [3] |
Inflicts heavy damage. Creatures hit by this attack
cannot leave the room for one round. |
| Rising Heel Kick |
24 |
MA [3] |
Inflicts moderate-heavy damage, with a very high stun
chance. Very accurate. |
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