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DoorMUD v0.99
Hypertext Documentation
Copyright 2003 Evan Elias
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I. Platform Notes
Please download the
correct DoorMUD release for your BBS software:
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Synchronet
-- Use the 32-bit Synchronet-specific release, dmud099s.zip.
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WildCat Winserver,
Mystic for Win32, EleBBS
for Win32, WWIV 5 for Win32, and Mannsoft GameSrv
-- Try the Door32 release, dmud099d.zip.
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WorldGroup
-- Please see this
document for information on how to setup a 32-bit WorldGroup
doorgame server.
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All others
-- Use the 16-bit DOS release, dmud099.zip.
Upgrading from a previous release:
-
If you are upgrading from a previous
version of DoorMUD made for the same platform, simply unzip the new
archive to your old DoorMUD directory, overwriting older files as
needed.
-
If you previously installed the World
Editor from DoorMUD v0.98, be sure to immediately upgrade your
Editor files to v0.99 as well. (This is especially important
in the Door32 version; if you upgrade DoorMUD but not the World
Editor, you may have DLL conflicts!)
-
If you are switching from one platform to
another (ie, switching from the DOS release to the Door32 release),
please consult the UPGRADE.TXT file included in DoorMUD's zip file
for the new platform.
Disclaimer - Users of this program
must accept the following:
-
DOORMUD is supplied as is. The author
disclaims all warranties, expressed or implied. The author assumes
no liability for damages, direct or consequential, which may result
from the use of DOORMUD. You may not modify or disassemble
this software, in whole or in part. Use of decompilers, hex editors,
bytecode modifiers, and similar programs on any DOORMUD executable file is strictly
forbidden, and voids your license to run DOORMUD.
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II. Introduction
DoorMUD: Land of the
Forgotten is a text-based role-playing game of massive
proportions. In an ancient, war-torn land, the demonic Warmaster of
Chaos lies locked away in a dungeon deep underground. His minions are
forming armies on the surface, preparing for the day when an evil
champion will set him free. Meanwhile, the holy forces of Order have
finally forged a weapon capable of slaying the Warmaster, but first they
must find a hero powerful enough to wield the mighty blade. Thus,
players are presented with a choice: Will they strive to kill the
Warmaster and bring Order to the land? Or shall they free the Warmaster
and doom the world to its destruction?
DoorMUD is an affordable, high-quality MUD
(multi-user dungeon) that will run on any BBS software capable of
running doorgames. DoorMUD features fast-paced real-time combat,
excellent multinode interaction, a high-powered command interface and a
huge game world with over 2100+ rooms for players to explore. It is
actively supported, with new versions coming out on a regular basis. A
World Editor add-on is also now available, allowing Sysops to modify the
game world and create your own new dungeons, quests, artifacts,
and more!
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III. Support
Features
-
Synchronet Win32
version runs much faster than DOS doors, and even supports
all Synchronet global commands such as inter-node paging and online
user list.
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Door32 for Windows
version runs on Door32-compliant BBS software, such as
WildCat Winserver, Mystic, WWIV, and EleBBS, without needing an external
telnet server.
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DOS version
can detect a fossil driver and use it automatically. Also runs fine
without a fossil driver present. Supports most common dropfile
formats: chain.txt, dorinfo*.def, exitinfo.bbs, sfdoors.dat,
callinfo.bbs, door.sys, and tribbs.sys. Smoothly supports use of
telnet servers (COM/IP, Netmodem, etc), up through COM99.
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Real-time multinode
interaction -- players can easily communicate with each other
on-line, and can join up in teams to defeat more difficult monsters.
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Lots of innovative
sysop-friendly features to make your life easier, including
automatic daily backups and the ability to un-do game resets.
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Free demo version
allows training up through level 7, allowing users to get a good
feel for the game. The demo never "expires", either.
Registration for the basic version costs $20.
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IV. Setup
Create a new directory just for DoorMUD, and
copy all of the DoorMUD files from the zip to this directory.
Then, follow instructions depending on which platform you are using:
Platform instructions will open in a new
window, so you won't lose your place in the rest of the documentation.
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V. Configuration
Options
DoorMUD's sysop-configurable options can be
modified via a special config menu inside the door. In the Synchronet
release of DoorMUD, this config menu is available if you enter the door
with a Sysop account (security 90+). In the Door32 and DOS versions, the
config menu is available if you run the door in local mode
("dmud32d.exe -l" or "dmud.exe -l", respectively).
Please note that some older releases use a separate configuration
program called CONFIG.EXE instead, which has the same function.

Select option [C] to enter the Sysop
Configuration menu:

At the top of the Configuration screen, you
will see your Pre-registration Code. This is used for registration
purposes if you wish to purchase the full version of the game.
From the configuration screen, you can change
the following game settings:
-
Monster
Fights per Day: Controls how many monster fights a
player gets per day. Every time a player kills a monster, one
monster fight is used up. Once a player runs out of monster fights,
they can still continue to kill more monsters if desired, but they
won't gain any experience or gold for it. The default is 35 monster
fights per day, which will entertain an experienced player for about
15 to 25 minutes per day.
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Maximum
Accumulated Fights: Unlike in most other doorgames,
unspent monster fights in DoorMUD add up from day to day. This way,
your users do not have to play every single day in order to maintain
a high ranking. This setting controls how many unused fights a
player can accumulate; the default is 100. It is recommended that
you set it to about 3 times as high as the daily fights setting. But
if you wish to just turn off fight accumulation entirely, set it to
the same number as the daily fights setting.
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Reset the
game: Totally resets the entire game, deleting all
players and returning all items to their original location. This
option may not be available the first time you enter the
configuration menu; there is no need to select it when you first
install the door.
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Undo
previous reset: Restores the game files prior to the
previous reset. This option is only available if the game has been
reset before.
If you have purchased the DoorMUD Professional
add-on, additional config options are also available. Please see the
DoorMUD Professional documentation for information on these settings. |
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VI. Registration
DoorMUD is shareware. In the unregistered
version, players may not advance past level 7, and can only explore
about 700 of the 2100+ rooms in the game world. If you register the
game, your users can advance to any level and can access the entire game
world.
Registration for the basic (4 line) version
costs $20 US. Registration now includes a copy of the World
Editor add-on program, which allows you to freely modify and expand
DoorMUD's game world!
HOW TO REGISTER
ON-LINE:
HOW TO REGISTER
VIA POSTAL MAIL:
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Print and fill out the registration form (REGISTER.TXT).
If you do not have a printer, you may handwrite the information. Be
sure to include your "preregistration code". This can be
found by running the game's configuration program (see previous
section). Copy the pre-reg code EXACTLY as it appears.
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Include a check or money order for $20 US.
If using a check, make it payable to "Evan Elias". (Note
-- checks will take slightly longer to process than money orders)
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E-mail
me and request my current personal address.
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Put the payment and registration form in
an envelope and mail it to to the address provided.
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VII. Misc
Sysop Display Window:
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DOS: DoorMUD has a sysop local
display window that functions like other DOS doors. You can chat
with the remote user, modify their time left online, disconnect
them, etc in addition to monitoring their gameplay.
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Door32: Similar to the DOS
version's display, but is a standard Windows GUI program, so it
looks much cleaner. Unless you are running in local mode, this
window automatically starts minimized for your convenience. If
desired, you can eliminate this window entirely using the -silent
command line option (ie, dmud32d.exe -n # -d XXX -silent). This can
be useful in order to prevent taskbar clutter.
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Synchronet: By default, there is no
local display window, in order to prevent taskbar clutter. However,
a "-window" command line option is available if you wish
to have the program create a DOS-style local display. This may be
useful if you wish to monitor your users while they play DoorMUD.
User License:
-
This version of DoorMUD allows up to 4
simultaneous users/nodes to play the game at once. This should be
sufficient for most hobbyist boards. But if you run a larger
MUD-oriented BBS, you may be interested in the DoorMUD Professional
add-on, which allows for up to 16 simultaneous users. Please see the
DoorMUD add-ons page for more
information.
Monster Fights:
-
There is intentionally no setting to allow
for unlimited monster fights. However, you can set the Daily Monster
Fights setting as high as 1000 if desired, which would allow for
many hours of gameplay per day. Setting it anywhere near this high
is definitely NOT recommended though, unless you are using the
DoorMUD Professional add-on to increase the experience point tables.
Otherwise, high Monster Fight settings will allow players to gain
levels much too quickly. In the basic version of DoorMUD, it is
HIGHLY recommended that you leave the Monster Fights at the default
setting of 35 per day.
Automatic Backups:
-
DoorMUD automatically makes backups of its
vital data files on a regular basis, usually once per day. If your
data files ever become corrupted, copy the three *.bak files (CREATURE.BAK,
ITEM.BAK, CONFIG.BAK) over the *.dat files of the same name, to
revert to the backups. These backups are made just as a precaution;
data file corruption is very rare.
USERINFO.TXT:
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This text file lists the real name of each
user in the game, and shows how many days it has been since the user
last played. It is updated daily, when the game runs maintenance.
This is not a score file; it is intended to provide the Sysop with
information as to which users are playing the game.
Available command line options:
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-D or -DROPFILE
- Door information file directory and/or filename. [DOS and Door32]
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-N or -NODE
- Sets the node number to use. [DOS and Door32]
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-L or -LOCAL
- Causes door to operate in local mode, without requiring a door
information (drop) file. [DOS and Door32]
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-WINDOW -
Generates a local display window when dmud32.exe is run. [Synchronet]
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-SILENT -
Operate in silent mode, with no local display. [DOS and Door32]
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-TIMEOUT x - Sets how long the game waits, in minutes, before kicking
out an inactive user. Valid range is 4 min to 10 min; default is 5 minutes.
[All platforms]
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-NOSYSOP - Disables the Sysop Configuration menu option in Local Mode. Useful for *nix sysops who run all doors through redirected local mode.
[DOS]
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-NOINTRO -
Skips the game's ANSI intro screen. [All platforms]
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-USERNAME x
- Use this option in Local Mode to specify your user name in the
door32 version, if the prompt window isn't working properly.
[Door32]
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-GRAPHICS -
Unless followed by 0 or N, turns on ANSI display mode. Useful if,
for whatever reason, the game is not detecting users' ANSI settings
properly. [DOS and Door32]
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-MAXTIME x -
Sets the maximum number of minutes that any user will be permitted
to access the door, regardless of time left. [DOS and Door32]
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-NOFOSSIL -
Disables use of FOSSIL driver, even if available. [DOS]
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-HELP - Lists
several other available command lines options for use when the
dropfile isn't working properly or isn't present. [DOS]
Support:
Please consult one of the following sources if you are having
difficulty setting up the game or if you have any questions, comments,
ideas, etc.
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